Evaluation
The theme of my project was “Light The Way”, in which, I
wanted to create a 3D model of a fully textured lighthouse using Maya. When
thinking of my initial designs, I started to research firstly into the
background and history of lighthouses, this included various structures from
ancient times e.g. the Pharos of Alexandria, and the first ever tower in the
world to be fully exposed to the open sea: the Eddystone Lighthouse. I also
looked into some video games that had these structures within them, mainly the
BioShock series, as the lighthouses within these games play a significant role
within each of the games. Alongside this, I researched into various different
environment artists, I found 4 in total, all of which had created buildings
that I found very appealing, but one really stuck out to me and that was Scott
Sinclair, Sinclair was the lead artist for Irrational Games, who created the
Bioshock series, therefore he designed the main inspiration for my own model.
Further inspiration for me also goes into tattoos, as I am very interested in
traditional nautical tattoos, which would include lighthouses, and I myself do
also have a traditional lighthouse tattoo on my leg.
This research was incredibly helpful to me as it helped
me to decide the basic design that I wanted to use for my own structure, as
well as what different colours and textures to use.
With all of this in mind, I started to put together a mood
board for the kind of lighthouse that I myself wanted to create using images
that I found on google for inspiration as well as my own tattoo to decide how I
wanted it to look. After creating a mood
board I created 5 initial designs based around the various images I found and I
then developed these by using what I liked the most about each design and
putting them into one which I wanted to create myself.
My time keeping throughout this project hasn’t been
exact, and I have missed a few dates that I had proposed on my weekly plan. I
have managed to catch up though and have been able to keep on top of all of my
work and keep it to what I believe to be a good standard.
As I have a job outside of college I don’t find much time to do work in my own
time as I am there working most days, so it has been fairly stressful for me.
Next year I will keep this in mind more and plan my time better around these
things so that I manage to stay on track better.
Throughout the FMP, I have encountered multiple problems,
for research I found various websites to be blocked (Including Scott Sinclair’s
website) so I have had to access these in my own time when I have managed to
find it. I had a few problems within Photoshop when I was creating my textures,
as one of them I just simply didn’t know how to actually do it. To get past
this I just used google to find a simple tutorial and then used this as a basis
to create mine, I also had problems with creating a normal map for texturing
the metal parts of my tower, but my tutor Chris showed me how to make one and
then I made my own. Within Maya I encountered a few problems with modelling
such as one of the wooden beams at the bottom of my tower being too long and I
didn’t know how to make it so that the one side would be flat without altering
the entire shape. I found out how to use the bevel tool, which would do exactly
what I needed if I used it on the correct edge, so this was very helpful,
another problem within Maya was creating the stairs, as I found it hard to
create each step at the same size. I did get past this quite easily though by
using the extrude tool. The worst of my problems with Maya was with mapping out
my UV’s for texture, mainly the stairs, as this was a very odd shape. I needed
to use the cut UV tool to make the net completely flat and this helped greatly.
This project has helped me to develop my knowledge of the
various tools within Maya and Photoshop, mainly being that I have learnt how to
create my own wood texture from scratch, and also how to create a normal map
for worn metal textures. I have also found that group critiques are very
helpful for me to help me evaluate my work, as I received both good and
constructive feedback so that I could build on my designs for the better.
The main thing that I would have done differently
throughout this project would be to keep up to date with my weekly plan. I have
explained the reasoning behind why I didn’t stay well on time in a previous
paragraph, but I will definitely be using this to help myself in further
projects. I also will make sure that I constantly save my work when using Maya,
as it has a tendency to crash every so often. But that’s about it.
I feel that I have definitely met my project brief and
have created a good final piece of work, as I have put very much hard work and
effort into this and at the best of my ability, so I am very proud of the
outcome.