Tuesday, 3 May 2016

Modelling: Final Model Finished

 Now apart from doing the UV's, texturing and lighting on the lighthouse, the base 3D model is finished, and here it is from the front and side.
Next I just need to adjust the UV's (which won't  be too hard, as I didn't change much of the base shapes) create the textures in photoshop and bring them into maya, then create the lightsource at the top and get a final render of my lighthouse. After doing this, I will then try to move the model into Unreal Engine, so that I can create a better lighting rig for it and get a better render, and maybe create some small environment around the lighthouse itself (cliff face, water etc.)

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