Now apart from doing the UV's, texturing and lighting on the lighthouse, the base 3D model is finished, and here it is from the front and side.Next I just need to adjust the UV's (which won't be too hard, as I didn't change much of the base shapes) create the textures in photoshop and bring them into maya, then create the lightsource at the top and get a final render of my lighthouse. After doing this, I will then try to move the model into Unreal Engine, so that I can create a better lighting rig for it and get a better render, and maybe create some small environment around the lighthouse itself (cliff face, water etc.)

No comments:
Post a Comment