
The details that I need to add to my lighthouse are windows and a door. To create these, I initially made a cube, and then used the multicut tool to make extra edges inside the initial cube and equal distance apart, I then extruded the face created by this and moved it inwards so that it was no longer visible. I did the same for the door frame but just extended it further so that it would be the correct size.
Next I wanted to make the cube on the top of the lighthouse glass as this would be the room housing the light therefore it would need to be. To do this, I needed to first make sure that "mentalray" was active, allowing me access to some extra material textures that I could apply to the object, I then used Hypershade to change the material that was assigned to this object. As mentalray was active, there was already a glass material available for me to use, so I simply needed to assign this to my object and decide how transparent I wanted it to be, all of which I did within Hypershade.
After adding the glass texture to the light room, I also created some actual windows using the same material on some cubes which I just stretched to fit within the frames. I also created the actual light to go in the room using a cube and a sphere stretched into what lighthouse lights tend to look like just for a basic shape.
Next and finally for the small details, I created the door. Same as the windows, I used a cube just stretched to fit within the frame, and the handle is two cylinders. I even made it so that the door opens and swings open at the position where the hinges would be by moving the pivot point.


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