Tuesday, 3 May 2016

Modelling: Railings and Tower

In creating the railings I simply made a cylinder and extended it to the right size and width that I needed and kept copying and pasting the same one so I could keep the right width. It was quite hard to get them all into the right spots along the image plane as it wouldn't always show up on the different camera views, but eventually I did manage to get them all placed the right distances apart and in the right places.

To sculpt the tower I created a pipe and extended it upwards until I had the right height, but I also had to make the top of the tower slightly thinner than the bottom as my lighthouse does slope inwards closer to the top. To do this I just selected all of the vertexes along the top and scaled them inwards slightly to fit my outlines.
Once the tower was completed I moved onto making the top part of the lighthouse which consisted of another platform with more railings on, the room which would house the actual light, and the roof. The platform itself was simply just another cube stretched to the correct size and so was the room on top, the railings I just used the same as from the bottom platform so that they were the same width. The roof was also very simple to create as it is just a pyramid stretched to the right size.

Now I have essentially finished my base structure, minus extra details and the textures, which I will move onto creating next.

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